SM

Quotes by Shigeru Miyamoto

Shigeru Miyamoto's insights on:

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Up until now, the biggest question in society about video games has been what to do about violent games. But it’s almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
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Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We’ve been thinking about the game, and it may be something that could work on a completely new game system.
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Actually, 3D is really the most normal thing because it’s how those of us with two eyes usually see the world. TVs are the unusual things in 2D!
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I don’t really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
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When I’m working on games I don’t think necessarily about what the end benefit of the game is going to be. Typically I’m trying to think of: “What can I do that is going to find new ways to entertain and surprise people.”
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I don’t think as a creator that I could create an experience that truly feels interactive if you don’t have something to hold in your hand, if you don’t have something like force feedback that you can feel from the controller.
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Most people think video games are all about a child staring at a TV with a joystick in his hands. I don’t. They should belong to the entire family. I want families to play video games together.
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I don’t want to criticize any other designers, but I have to say that many of the people involved in this industry – directors and producers – are trying to make their games more like movies. They are longing to make movies rather than making videogames.
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I’d like to be known as the person who saw things from a different point of view to others.
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Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you’re supposed to collect a huge number of items, and magic, and you’ve got to actually combine different items together to make something really different.
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